Q: Is the Ivalice of FFXII the same Ivalice as that of Tactics? In the end, it was an arcane weapon crafting sim with some extra content tossed on top for me. But the amount of effort required in crafting just to play the damn game makes it take up way, way, way too much of the game. I'll allow that it could take longer to make a devastating weapon, that's fine. If you have air/fire/etc and blunt/spear/sword/etc I should be able to combine a functional weapon in under 10 minutes for any given enemy without consulting a FAQ. Even with the aid of a FAQ, the system killed the game for me. Seriously, if you don't know how to craft better weapon types, train up affinities, combine items of different materials, qualities, and types seemingly at random the game is God damn frustrating.Īt one point, I spent a full hour randomly sticking stuff together and then reloading in an attempt to craft a weapon that could so much as scratch my new enemies. I call it "Go consult a FAQ right now or you'll get your ass kicked in each new area" inane. The problem with this game is the much-lauded crafting system. Could had been fantastic if it made sense, as even with a FAQ it is hard to understand.Ĭompletely spot on. Some stats seem absolutely useless, others make no sense, and navigating the complex menus is way slower than it should be. The game totally fails at making its mechanics discoverable from experimentation or logic.
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